Documentation:
A major bank robbery, an action scenario, that is what I wanted to create. This was also something that I felt was missing from the selection of maps that originally came with the game. Just before starting on the development of my map I had recently watched the movie “Batman: Dark Knight”. And in the beginning of that movie they had an bank heist scene that inspired me to create this map.
A major bank robbery, an action scenario, that is what I wanted to create. This was also something that I felt was missing from the selection of maps that originally came with the game. Just before starting on the development of my map I had recently watched the movie “Batman: Dark Knight”. And in the beginning of that movie they had an bank heist scene that inspired me to create this map.
I began creating my topdown and built from that. Unfortunately I do not have the original topdowns for the map. I do however have some early images from the construction for my map.
What I originally wanted for my map was for it being set at nighttime. However, during testing I realised that it wouldn't be a good idea. This was due to the fact that it would be too easy for the players to camp in darker areas outside of the bank. It was also that nighttime maps doesn’t tend to be the most popular choice while browsing for a new map to play.
One thing that I really wanted to push in this map was a lot of close quarter encounters. Thus I created alot of office space with office screens that would give alot of visual cover against the opponents. Though the players would be able to shoot through the screens to make the gameplay more interesting.
A problem that I realised too late into the making of the map was that there was too little of vertical gameplay. But due to the time I had building the map I had to make the best out of the situation and consider remaking my map in the future.
The feedback I got after it was published on the workshop was that the map indeed was to horizontal and was missing out alot for not including the vertical gameplay. Some people also wanted this to have the bomb defusal gamemode. But the map still was an success and people liked to play it!
Some of the things I learned during the construction of this csgo map was that:
- I had learned how to create a custom radar for my map
- I had learned how to select what type of units the players would play as.
- I also improved my ability to construct an more believeable surrounding.